Behavior Rules
Overview
Behavior Rules are the decision-making engine in EDDI's Lifecycle Pipeline. They are IF-THEN rules that evaluate conversation state and trigger actions based on conditions. This is where you define when to call an LLM, when to invoke an API, and how your bot responds to user inputs.
Role in the Lifecycle
In EDDI's processing pipeline, Behavior Rules sit between input parsing and action execution:
User Input → Parser → Behavior Rules → API/LLM Calls → Output GenerationBehavior Rules examine the conversation memory (including parsed input, context data, and conversation history) and decide:
Which actions to trigger
Whether to call an LLM or skip it
Whether to make external API calls
What output to generate
Key Concepts
Rules are IF-THEN logic: If all conditions match, execute the specified actions
Rules are grouped: Multiple rules can be organized into groups for better structure
Sequential execution: Rules within a group execute in order until one succeeds
First match wins: Once a rule in a group succeeds, remaining rules in that group are skipped
Actions trigger other lifecycle tasks: Actions like
httpcall(weather-api)orsend_to_llmactivate other parts of the pipeline
Behavior Rules Structure
Behavior Rules are very flexible in structure to cover most use cases that you will come across. Behavior Rules are clustered in Groups. Behavior Rules are executed sequentially within each Group. As soon as one Behavior Rule succeeds, all remaining Behavior Rules in this Group will be skipped.
Groups
Type of Conditions
Each Behavior Rule has a list of conditions, that, depending on the condition , might have a list of sub-conditions.
If all conditions are true, then the Behavior Rule is successful and it will trigger predefined actions.
List of available conditions:
General Structure
conditions are always children of either a Behavior Rule or another condition. It will always follows that same structure.
Description of condition structure
Input Matcher
The inputmatcher is used to match user inputs. Not directly the real input of the user, but the meaning of it, represented by expressions that are resolved from by the parser.
Description
type
inputmatcher
configs
expressions
comma separated list of
expressions such as:
expression(value),expression2(value2),
yetAnotherExpressions(anotherValue(withASubValue))
occurrence
currentStep - used in case if the user said it in this conversationStep
lastStep - used in case if the user said it in the previous conversationStep
anyStep - used in case if the user said it in any step if this whole conversation
never - used in case if the user has never said that, including the current step
If the user would type "hello", and the parser resolves this as expressions "greeting(hello)" [assuming it has been defined in one of the dictionaries], then a condition could look as following in order to match this user input meaning:
This inputmatcher condition will match any expression of type greeting, may that be "greeting(hello)", "greeting(hi)" or anything else. Of course, if you would want to match greeting(hello) explicitly, you would put "greeting(hello)" as value for the "expressions" field.
Context Matcher
The contextmatcher is used to match context data that has been handed over to EDDI alongside the user input. This is great to check certain conditions that come from another system, such as the day time or to check the existence of user data.
Description
type
contextmatcher
configs
contextKey
The key for this context (defined when handing over context to EDDI)
contextType
expressions
object
string
expressions (if contextType=expressions)
A list of comma separated expressions
objectKeyPath (if contextType=object)
objectValue
Allows match via Jsonpath, such as "profile.username" (see: https://github.com/rest-assured/rest-assured/wiki/Usage)
Exp: contextKey: userInfo , contextValue: {"profile":{"username":"John"}} The value to be match with the extracted JsonPath value
string
string matching (equals)
Examples
Connector
The connector is there to all logical OR conditions within rules. By default all conditions are AND conditions, but in some cases it might be suitable to connect conditions with a logical OR.
Description
type
connector
values
operator (either AND or OR)
Examples
Negation
Inverts the overall outcome of the children conditions
In some cases it is more relevant if a condition is false than if it is true, this is where the negation condition comes into play. The logical result of all children together (AND connected), will be inverted.
Example:
Occurrence
Defines the occurrence/frequency of an action in a Behavior Rule.
Dependency
Check if another Behavior Rule has met it's condition or not in the same conversationStep. Sometimes you need to know if a rule has succeeded , dependency will take that rule that hasn't been executed yet in a sandbox environment as a reference for an other behavior rule.
Action Matcher
As inputMatcher doesn't look at expressions but it looks for actions instead, imagine a Behavior Rule has been triggered and you want to check if that action has been triggered before.
Dynamic Value Matcher
This will allow you to compile a condition based on any http request/properties or any sort of variables available in EDDI's context.
Size Matcher
This condition type checks the size of arrays or collections in the conversation memory.
valuePath
string
Path to the array/collection to check
min
int
Minimum size required (-1 to skip check)
max
int
Maximum size allowed (-1 to skip check)
equal
int
Exact size required (-1 to skip check)
The Behavior Rule API Endpoints
The API Endpoints below will allow you to manage the Behavior Rules in your EDDI instance.
The {id} is a path parameters that indicate which behavior rule you want to alter.
API Methods
DELETE
/behaviorstore/behaviorsets/{id}
N/A
N/A
GET
/behaviorstore/behaviorsets/{id}
N/A
BehaviorSet model
PUT
/behaviorstore/behaviorsets/{id}
BehaviorSet model
N/A
GET
/behaviorstore/behaviorsets/descriptors
N/A
BehaviorSet model
POST
/behaviorstore/behaviorsets
BehaviorSet model
N/A
GET
/behaviorstore/behaviorsets/{id}/currentversion
N/A
BehaviorSet model
POST
/behaviorstore/behaviorsets/{id}/currentversion
BehaviorSet model
N/A
Example
We will demonstrate here the creation of a BehaviorSet
Request URL
POST http://localhost:7070/behaviorstore/behaviorsets
Request Body
Response Body
no content
Response Code
201
Response Headers
Last updated
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